In the year 2636, the Alien War continues, and it's up to two soldiers, Jimbo and Scully, to put a stop to the alien invasion.
Konami really went all out with this the third instalment to the Contra series (or Probotector to gamers in the PAL regions). The development team at the time must have relished the challenge of developing on the Super Nintendo as this is one of the more impressive games on the system. Everything is so much bigger and brasher than the 8-bit NES games. Gone are the jungle themed landscapes in favour of a post-apocalyptic fallen city overrun by alien invaders.
You and a friend can take on these evil alien hoards as Rambo style mercenaries (or blue and pink robots in the Probotector variant of the game!). Most of the action takes the form of a standard run n’ gun platform style however there are two top-down sections in the game all with liberal helpings of the Super Nintendo’s famous Mode 7 technique to provide some nice scaling and rotating effects.
The action is always fast and furious. The game really plays like a 80s big budget Hollywood film with huge setpieces happening almost constantly. You’ll take on terminator style robots (and their Dad!), rush through a collapsing city with earthquakes and fire rising from the ground and take on a giant enemy vehicle in style on a motorbike.
The controls in Contra III are perfection. The players are very manoeuvrable and can hang on to railings, grapple up walls, dual wield weapons and somersault through the air to avoid oncoming attacks. There is no doubt this game is better played on the Wii’s classic controller which models the SNES controller layout. The Gamecube controller feels a bit clunky with its button layout.
The visuals work really well in this game. The detail in the backdrops is outstanding for a game of this era, the sprites still look good today and the special effects still impress. The musical score is amazing too, it becomes instantly very memorable and the tension really builds up during boss fights.
Some newcomers to this game may be intimidated by the difficulty level. The action is fast and frantic and your reactions will be really put to the test. Don’t be ashamed to set the player count to 7 and put the settings to easy if you are finding the going too tough. You will never die because the game is sluggish like some similar games, it is always because you just didn’t react fast enough.





1. Smashbro99
22 Feb 2009, 18:05 GMT
Should I get this or Contra NES?
2. Bass X0
22 Feb 2009, 19:17 GMT
Eh, get both.
3. Roo
23 Feb 2009, 12:58 GMT
Get neither. Gunstar Heroes and Metal Slug are available too, y'know...
4. Cally
26 Feb 2009, 11:21 GMT
More than any other run-and-gun around here, Contra 3 has you learning a script to its epic action. But thankfully, it's a darn exciting one.
5. megaggie2002
08 Mar 2009, 22:10 GMT
How are you going to get Contra NES on the wii???
It's not out on VC...
6. pikmin95
09 Mar 2009, 04:03 GMT
I think he means Super C.
7. Smashbro99
16 May 2009, 19:53 BST
I did mean Super C I have Gunstar Heroes and I decided to go with Contra 3 and 4
8. Smashbro99
16 May 2009, 19:54 BST
And Im waiting for Rebirth on Wiiware
9. JamieO
26 Aug 2009, 11:05 BST
I remember the ‘Contra Spirits’ humongous 95% score in Issue 19 of Mean Machines (a scan of which can obviously be found easily on Mean Machines Archive). It's side scrolling run & gun action was stunning and the Mode 7 scrolly top down bits added variety, to pinch the spot on words of Richard Leadbetter “jaw-droppingly amazing”.
Contra III:Alien Wars was one of the main 16bit games to properly drop my jaw. At a time when everyone was hoping for arcade perfection, it actually blew many 1992 arcade games out of the water.
Reading this review has got me even more hyped for Contra ReBirth! It is finished, so please Konami- Bring it on!
10. laskecap
20 Sep 2009, 15:54 BST
when will contra nes will released for virtual console?i really miss it
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