A young boy named Link leaves home on a stormy night to find and rescue Princess Zelda.
To put it simply, Zelda: A Link to the Past is one of the finest RPGs in existence. Everything is perfect - the bold lines and subtle pastel-tones of the graphics, the triumphant rendition of the Zelda theme, the excellent yet simple combat system, the brilliantly conceived logic puzzles. Nintendo left nothing to chance here and crafted one of the finest pieces of software to grace the SNES.
After tampering with the franchise with Zelda II: Link's Adventure for the NES, Nintendo returned to the great adventurous gameplay that made the series famous. Link to the Past is a big game with lots to do and see. It's a great achievement in pretty much every way. You play as Link (or whatever you name him), and you must destroy Ganon who plans on taking over or destroying Hyrule. You start off with little to no skill and earn new ones as you progress through the game. You'll get many items such as the bow, hammer, and various magical weapons.
Later in the game you'll travel to a different side of Hyrule, The dark side. It's almost identical in design but what sets it apart from the light world of Hyrule is the dark enemies and dungeons. The dungeons in Link to the Past are indeed brilliant. There are plenty of puzzles to put your mind against in these dungeons as well. Some simple, some difficult, and some that will plain out give you a headache. At the end of almost every dungeon is a boss. Most of them are gigantic beasts that are extremely challenging at times.
It's easy to overlook the most important things in Zelda, so you have to be sure to keep your eyes wide open at all times. Throughout the land of Hyrule you'll discover new areas and meet new people. Some helpful, some not, and some just plain weird. Link to the Past has a lot of personality and a good story as well.




1. Objection_Blaster
23 Feb 2009, 04:54 GMT
10? The story is weak (even for Zelda) and the game doesn't do that great of a job helping you to figure out where to go while in the overworld, IMO. Dungeons are great, though.
2. Bass X0
23 Feb 2009, 09:37 GMT
Yeah, stories were weak for Zelda games back then. Emphasis was on gameplay rather than the story (like the Mario games). You didn't need a story more detailed than "rescue the princess" to enjoy this game. And if you paid attention, you were given some back story into what happened before throughout the game (and especially in the manual).
3. slangman
23 Feb 2009, 12:02 GMT
Kinda like the Mario games. The story in them is very weak. They are great games to play. Zelda is exactly like that, although OOT, Wind Waker and Twilight Princess have stronger stories IMO.
4. Luigi La Bouncy
11 Mar 2009, 13:40 GMT
I don't like this game. IMO Ocarina of Time completely blows this out of the water and Twillight Princess is a bigger and better version of OOT. I don't like This, Windwaker or Phantom Hourglass. They suck! OOT and TP Rule!
5. Shadx
19 Mar 2009, 22:40 GMT
Wind waker was one of the best zelda's out there! It's far longer then any of the others. I can see why some don't like it though. TP was amazing and so was ocarina of time, but my fav zelda will always be this one.
6. WyvernKnight64
01 May 2009, 19:01 BST
Played the GBA version of this game and I love it. It is worth every point and then some.
7. NESnes
13 May 2009, 00:00 BST
Best Zelda Game Ever. I cannot recommend it enough.
(Yes, it's better than Ocarina of Time, no I don't care to debate it)
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