Super Ghouls ’n Ghosts follows Arthur in another quest to rescue Princess Prin Prin, his fair maiden and damsel in distress.
Ghouls ‘N Ghosts was an arcade classic and Sega Mega Drive / Genesis owners were undoubtedly over the moon to be treated to a almost arcade perfect conversion in 1989. When the Super Nintendo came out it needed some games to compete with its rival, quite soon after its launch Capcom were kind enough to treat Nintendo fans to Super Ghouls ‘N Ghosts which wiped the smirks off Sega owner’s faces.
Sir Arthur’s lady friend Princess Guinevere is kidnapped yet again so it’s up to you to guide him through eerie graveyards, sinking pirate ships and ice caverns in order to rescue her from the clutches of the evil Demon Emperor Sardius.
You start out in a fine suit of armour which offers protection, but if you get hit by a projectile or touch and enemy you will end up wearing only your boxer shorts! It’s a novel alternative to a standard energy bar and one that never fails to make us chuckle to this day.
As you work your way through the stages you can pick up a range of different weapons such as throwing daggers, a scythe, a throwing axe, a bow or a flaming torch. The weapons vary in usefulness, you are going to find it pretty hard getting far in this game if you accidently pick up the flaming torch. You can also upgrade your armour which offers you an extra hit before you end up in your undies, it also makes your weapons more powerful.
An interesting development since the original Ghouls ‘N Ghosts is that Arthur has now acquired the power to double-jump! It seemed crazy at the time to be able to perform a second jump with only thin air as your springboard, but it really is a stroke of genius as it cleverly allows some fiendish platforming challenges later on in the game. It’s really useful if you find yourself jumping into a bad situation, you can quickly hop in the opposite direction.
Each level is varied and presents quite a challenge to the novice gamer, the key to progression in this game is in remembering what will happen and reacting to it before it does! Graphically the game looks amazing, the sprite work is outstanding and there are lots of neat little touches in the background. The soundtrack equally does not disappoint with catchy spooky tunes and fitting sound effects. Each level ends with a boss battle to test your metal, they are hard, but with the right tactics success is guaranteed.
The Super Nintendo's mode 7 capabilities are put to good use in the game later on with platforms that rotate and fantastic end of level bosses who zoom in and out of the screen. There is no doubt here that Capcom were determined to exceed the masterpiece they had created in the original Ghouls ‘N Ghosts. Unfortunately in places there are some minor framerate problems, but these never really get in the way of enjoying the game.
Perhaps the only downside for many players is the incredibly punishing difficulty level, you will not find this game a pushover by any means. That being said it never feels unfair or cheap, if you practice and learn to react quickly you’ll find you can progress without so many difficulties to the later levels. The real annoyance is that to see the true ending you have to complete the whole game twice in a row! The second time around you are treated to a special weapon, but that doesn’t make up for this masochistic turn of events.






1. damascus
05 Jul 2009, 10:21 BST
I love this game!
2. StarBoy91
17 Oct 2009, 21:34 BST
Me too!!! ^^ It's one of the best games ever made, and I love how it challenges me so much!
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