Headdy, the central protagonist of the game, is the star of the Treasure Theatre production of Dynamite Headdy.
Treasure has already secured its place in history as a purveyor of "gamers' games", encouragingly flying in the face of the accepted practice of style over content to provide such stone-cold classics as Radiant Silvergun, Ikaruga and Gunstar Heroes. Among the batch of early games developed by the company for the Mega Drive/Genesis, Dynamite Headdy tends to be forgotten… which is a shame, given the quality of the game itself.
Though most commonly known for fast-paced action games, Dynamite Headdy doesn’t quite adhere to the formula, being as it is a platformer. This should not, however be seen as a negative, since this is arguably, along with the aforementioned Gunstar Heroes, the best Treasure game of the Mega Drive era.
The game begins with an interesting premise; a world of puppets is invaded by the evil Dark Demon, whose henchmen, deeming Headdy useless after they kidnap everyone, throw him out on their way. Headdy however, will have none of it, and turns out to be a dab hand at the hero thing. The gimmick (as every platformer must have one) is that Headdy’s head can not only be used for a variety of actions such as attacking enemies and climbing, but can, when appropriate, be changed into a variety of alternate heads that imbue Headdy with new abilities. Amongst others, he can vacuum up enemies on the screen with the vacuum head, he can blow them up with the bomb head, and he can use the hammer head to increase the effect that his head has when hitting enemies.
For those who have played other Treasure games, particularly those on the Mega Drive, there is a familiar feel here, from the rightness of the controls, to the intricacies of the graphics and the colour palette. Everything in the varied stages is alive, everything in the game has the sheen of something polished to the extent possible given the hardware, from the graphics to the music to the control. For a game of its era, Dynamite Headdy holds up surprisingly well.
Downsides revolve mainly around the rather steep learning curve; there are a number of tutorial rooms that kick off the game, but they are somewhat opaque in their intentions and may still leave some players scratching their heads until the various abilities and their purpose become clear.
The game is also not easy, though like the best games, there is a constant niggling need to return to it, to finish just one more level. Despite being hard, it is not unfair or illogical, and can be beaten with time.





1. MexicanJonny10
05 Mar 2009, 01:46 GMT
looks like an awesome game, i'll buy it
2. Roo
05 Mar 2009, 14:24 GMT
You oughta - it's one of the best 2D platformers ever made. At the very least, a good excuse to bypass the typical Sonic and Mario fare.
3. MexicanJonny10
06 Mar 2009, 03:02 GMT
@Roo
is it true that the game's difficulty is very uneven at some point?
4. Roo
06 Mar 2009, 18:25 GMT
That's true - the difficult spikes about halfway through the game. Comparing the difficulty of the first half to the second is like comparing black to white. It's quite horrendous, but certainly not impossible.
5. KnucklesSonic8
09 Mar 2009, 12:48 GMT
Can't believe I haven't already gotten this game, especially considering how big of a SEGA fan I am! How could I have overlooked it? I probably assumed it was a shooter/fighter before when I was looking on the NC I guess.
In any case, I can't wait to get some more points to get this awesome-looking game!
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