The alien Red Falcon is back, and planning on taking over the planet Earth.
After Konami's maddeningly hard Contra/Probotector proved immensely popular, obviously they weren't going to sit around and not make a sequel. Super C/Probotector II puts you in the role of the same heroes once again as you try to take out aliens once again. This time they're possessing humans to attack you.
The game's got practically the same gameplay as the original - Just run right while fighting off hordes of enemies and dodging a lot of bullets. The game does seem to be slightly easier than the original though - Perhaps Konami thought it was a bit too hard. Along the way you can shoot down pods that fly overhead to obtain powerups in order to change your weapon to a different one, like Shotgun (Spread shots) or Missile (Strong but slow).
As usual in the series, there are some non-2D sidescroller sections as well. This game introduced overhead sections (Which would return in Contra III/Super Probotector for SNES, also on VC) which are (In my honest opinion) slightly easier than the sidescrolling sections.
The bosses are, as usual, enormous machines and creatures which have their own specific weak points. They're not as frustratingly hard as some of the bosses in other games in the series, but can still provide a good challenge.
As an added bonus, the NES port has three extra stages not present in the arcade game. There is also a new final boss.
The music is nothing too special (Except for the level 1 theme), but it is upbeat and lively, and gets the point across well.




No comments yet... why not be the first?
Leave A Comment
Please login to post a comment.