Are you brave enough to take on the role of Arthur and delve into the realm of demons and monsters to rescue the kidnapped princess?
You thought Ghouls 'n Ghosts and Super Ghouls 'n Ghosts were hard? You have no idea how hard the original is.
The main focus of the game is pretty much the same as in the sequels. Princess Prin-Prin has been kidnapped by demons, and Arthur, the one-man army, sets out to rescue her. He's armed with only a lance and dies in two hits. (And this will happen. A lot.).
Many elements from the sequels are not present here, though. Arthur can not double jump like he can in Super Ghouls 'n Ghosts, he cannot fire upwards/downwards like in Ghouls 'n Ghosts, and there are no armour/shield upgrades (and thus no magic attacks), though there were in both sequels. There are almost no weapons besides your starting lance, though a few others, such as the awful Torch or Axe, show up very rarely. There is, however, the standard "super weapon" that you have to find when playing through the game a second time, which in this game, strangely enough, is a throwable shield. (It was originally a crucifix, but Nintendo and their strict censoring made Capcom change that for the European and American versions). If you get hit and lose your armour, you'll find it almost impossible to get it back. If you're extremely lucky (and I mean EXTREMELY lucky), an enemy might drop a new set. One or two stages also have one extra set of armour lying in a hard to reach spot.
There are only six levels, followed by the final boss, but you'll hate each and every one of them. Red Arremers, those annoying flying red devils present also in the sequels, appear in even larger quantities here, and there's even a stage where you fight almost nothing but them. Thankfully, they move somewhat slowly here, giving you plenty of time to score a few direct hits and take them out. The final stage is filled with rematches with every single boss plus another ton of Red Arremers, and it will make you want to pull your hair out.
What might even be more annoying, though, is the platforming. There are a number of moving platforms in a few stages, with only a split second to jump on them when they've reached a certain spot before they turn back. Time it wrong and you're dead! Thankfully, the original game is also easier than its successors in some departments, but not enough to make the overall game easier! For starters, the "bosses" are pretty much normal enemies with a high HP count (and later you meet two of them at a time) that guard the exit door. They have no hard-to-dodge special attacks, and rapidly hitting them with your lance should take them out without much trouble.
Another thing that makes the game easier is that you have infinite continues, much like in Ghouls 'n Ghosts (Super Ghouls 'n Ghosts has a limited amount), and there are continue points halfway through the stages where you will restart each time you die or get a game over.






User Comments
1. NESnes
12 May 2009, 23:31 BST
Although I can seldom make it to level 4, this insanely hard game is still incredibly addictive to me (you have to be the type that doesn't mind dozens of Game Overs to enjoy this) I only beat this game using an emulator with Save State feature, but it could be possible for uber hardcore gamers to beat this, given the unlimited continues
2. Omega
12 Aug 2009, 07:26 BST
This is one of the most difficult games Capcom ever made. In the later levels the movement patterns of the many enemies are unpredictable and it's almost impossible to avoid to get hit. And you lose a life every 3 seconds. Compared to this one "Mega Man 9" is easy as pie.
My difficulty rating for this game: 10/10 (for hardcore gamer only)
3. Tony
19 Jan 2010, 13:52 GMT
I have such a soft spot for this game as it was the first NES title I ever owned. The difficulty really ramps up once you make it to the cave levels. You better grab the dagger weapon when you see it.