Jumpman is a bomb disposal expert. He is called on to save the Jupiter headquarters after the evil Alienators invade it and booby-trap its 30 levels.
While the video game industry was crashing down around us, personal computers were beginning to invade households around the world. The Commodore 64 was one such computer and went on to become one of the most popular home computers of its time period. While Jumpman was originally programmed for the Atari 8-bit computers, the Commodore 64 version is the one most classic computer game fans still consider to be the best overall version of the game. So how does this classic computer platformer hold up all these years later on the Wii Virtual Console?
The game itself is quite simple. You take control of a bomb squad officer and you're task is to run around each level disarming all of the bombs on the screen. Unfortunately there's a constant barrage of enemies and other dangerous hazards to deal along the way. The game features 30 levels, each one with its own unique set of dangers to deal with. Everything from disappearing ledges to bombs dropping from the sky, you'll no doubt have your hands full during each level.
Jumpman features several different options before beginning a game. You can select from the 3 different sets of levels, which vary in difficulty, as well as how many players will be playing. Up to four players can play the game, with each player taking turns completing a level. Unlike Jumpman Jr., you can't select the speed of the game as it's basically selected for you at different points in the game, which can be both a good and bad thing.
The control in Jumpman is where things get a bit tricky. Depending on the current game speed, the control can be somewhat of a hindrance at times. When the game sets the game speed at 1 or 2, everything plays quite fast. In fact it's almost too fast. This in turn makes the play control extremely touchy and makes it quite easy to accidentally walk off of a ledge or into an enemy. You disarm the bombs by merely touching them and then it's time to move on to the next one. There will be certain levels where disarming a bomb can trigger certain hazards like making enemies take chase after you or ledges disappear. This can make navigating the various level quite tricky. To add even more challenge the game also uses an odd play control system in which you can jump up through ledges and ladders. While this might sound strange, it works really well with how the game is laid out. It will take gamers that are not familiar with the Jumpman series awhile to come to grips with this odd control scheme, but once you get it down, you'll understand just how useful it is.
The visuals in Jumpman are minimal at best, but they get the job done. Flashy visuals are not what this game is about and once you begin playing the addictive levels in the game, you won't really care what the visuals look like. Even the Jumpman character himself looks more like a stick figure than a real human being. If you've played many of the Commodore 64-era games, you'll have a good idea of what to expect with Jumpman.
Much like the visuals, the music and sound effects in Jumpman don't play a huge role in the overall presentation. You'll hear some really catchy tunes before and after levels, not to mention the legendary death music, but other than a few slight sound effects here and there, there's no music to speak of during the actual levels. It's kind of a shame, considering that the few tunes found in the game are so good.





1. StarDust
27 Feb 2009, 01:36 GMT
First post, w00t! Yet another Mario/Donkey Kong clone. Me thinks mewants this and Monsdterland when they come to the US.....
2. KnucklesSonic8
09 Mar 2009, 05:46 GMT
I'm gonna give this a try. The footage helped quite a bit as did this review.
I can see how this game could be considered fun.
3. PuppetMasterKuruku
07 Apr 2009, 09:24 BST
Jumpman kicks ass. That's all that needs to be said, but all your fancy words are nice too, Corbie. XD
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