Game Review

sean_aaron

Shanghai II: Dragon's Eye (Sega Mega Drive) Review

Europe Sat, 28 Nov 2009 by Sean Aaron

Shanghai II: Dragon's Eye Screenshot

A history lesson in the failure of PC-to-console ports.

Activision was the first to sell a mahjong solitaire (for lack of a better term) game for IBM PCs and Apple Macs in 1986 under the name Shanghai. They even got the programmer of the original game -- which was created on University of Illinois mainframes -- to do the programming and create backgrounds. That release was a big enough hit that a sequel was pretty much guaranteed. The 16-bit consoles of the time were quite popular and apparently capable of handling the graphics, so Activision decided a console release was a good idea. They got Japanese developer Home Data to do the port and handle Japanese publication (under the name Dragon's Eye Plus: Shanghai III -- probably because a game called Shanghai II had already been released for the Sega Master System) whilst Activision published in North America and PAL territories for the SNES and Mega Drive/Genesis.

Shanghai II: Dragon's Eye Screenshot

The rules of the game are the same as any number of modern versions of the game: remove all tiles from the board in pairs, with tiles counting as free when there are no tiles on top of them and no tiles touching either their left or right side. With four of each tile arranged in patterns stacked several tiles deep there's a bit of strategy to the game and it's remained popular for many years. Activision's fledgling effort to bring the game as a straight port from PC/Mac fails by comparison to later Sunsoft games using the license, because it tries to be too faithful to the home computer version and hasn't stood the test of time.

There are actually two games included here: the aforementioned Shanghai and a variant called Dragon's Eye, in which two players (or one player and the CPU) are pitted against each other as "Dragon Slayer" and "Dragon Master." The Dragon Slayer is trying to "slay the dragon" by clearing a small board using tiles from a hand of 6 whilst the Dragon Master is trying to "awaken the dragon" by filling the board from a hand of three. The board starts out with 8 tiles arranged in the centre in a square. If the slayer cannot clear a pair he must add a tile to the board, whilst the master just adds a tile and then draws a new one. There's a "flip" button for use in two-player games so players can hide their hands before their human opponents look back at the screen (take note WiiWare card game developers) and then buttons for drawing tiles and ending your turn. Otherwise it plays much the same as the familiar solitaire game.

Shanghai II: Dragon's Eye Screenshot

The visuals are pretty decent for a 16-bit game with colourful animated backgrounds and sufficiently detailed tiles to make out what the various figures are. There are multiple tile facings to choose from besides the default mahjong set (thereby demonstrating the clear disconnect between this game and actual mahjong) and the ability to turn off time-consuming animations that normally happen when you clear a matching pair as well as the backgrounds. There are a total of 13 different boards to choose from: the default shanghai layout (also known as "The Turtle") and then 12 others in the form of the animals of the Chinese Zodiac.

Whilst this was a pretty fun game on the PC/Mac, little was done to properly adapt the game for home console use and as a result the game is rather painful to play. Whilst this title originally supported the little-used "Mega Mouse" peripheral on the Genesis, no effort has been made to emulate it here. Using a d-pad instead of a mouse is awkward to begin with, but even after setting your cursor speed to maximum it will feel like your cursor is moving through maple syrup. After turning off the animation for pair clearance, there's still some kind of delay in removing the tiles and the whole affair is just agonisingly slow compared to newer, Wii-specific versions. Rather than mapping hints or any other kind of controls to the other buttons available on a Mega Drive controller, Activision opted to retain the menu bar from the computer version which can be called up by pressing the start button and then navigating the drop-down menus using your d-pad as a mouse again. It's all quite tedious and feels like playing a mouse-driven game using a keyboard on an old DOS computer.

Shanghai II: Dragon's Eye Screenshot

You can set a time limit for some added challenge, but there's nothing to unlock and little incentive to carry on. If you're a die-hard Shanghai fan you may get some enjoyment out of this title, but more likely you'll be frustrated by the sluggish controls and just go back to playing it on your PC.

Conclusion

Whilst Shanghai II was a great game on home computers when it appeared, attempting to shoehorn a mouse-driven computer game onto a gaming console wasn't really a great idea back in 1991 let alone today. If you don't have a Japanese Wii to take advantage of the excellent disc or WiiWare versions from Sunsoft, then you can always opt for a current WiiWare release.

User Comments

xkhaoz

1. Xkhaoz United States 28 Nov 2009, 23:11 GMT

Terrible 300th VC game for Europe.

cheetahman91

2. cheetahman91 United States 28 Nov 2009, 23:13 GMT

Too bad. Better luck next time mahjong...

marcel_van_duyn

3. Drake Netherlands 28 Nov 2009, 23:15 GMT

@Xkhaoz: For Australia you mean, Europe got Super Smash Bros. as 300th :p

corbie_dillard

4. Corbie United States 28 Nov 2009, 23:20 GMT

I think the WiiWare version would be much better with the pointer controls and such. I have the SNES version of Shanghai and it's alright, but nothing revolutionary. :)

angelic_lapras_king

5. Angelic Lapras King United Kingdom 28 Nov 2009, 23:23 GMT

Shame they picked this over Sonic and Knuckles, and Earthworm Jim 2...

egg_miester

6. Egg miester United States 28 Nov 2009, 23:29 GMT

damn once again my hopes for a good mahjong game in the west on the wii is dashed

ristar42

7. Ristar42 United Kingdom 28 Nov 2009, 23:32 GMT

Why is this on the VC..!? I mean, there are so many better games.
Ahh well, at least I still have my original retro hardware and don't rely on downloads alone.

adamant

8. Adamant Norway 28 Nov 2009, 23:33 GMT

Ow, that bad control, eh?

Seriously, a Wiiware Shanghai game should be a no-brainer. What's keeping one from being released?

sonicmaster

9. sonicmaster United States 28 Nov 2009, 23:40 GMT

@drake
I thought it was Musha.

super_smash_bros_fan1999

10. Super Smash Bros. Fan1999 United States 28 Nov 2009, 23:58 GMT

(Prays this is released next week to flush this garbage out of the Coming Soon list in North America)

This better not interfear with the Christmas line-up in North America. And I was looking forward to this. Too bad I was dead wrong.

sean_aaron

11. Sean Aaron United Kingdom 29 Nov 2009, 00:06 GMT

@Adamant: Seriously painful, like watching paint dry. There's not even an interesting scoring system and a time limit is optional. After playing Shanghai Wii on my Japanese system this was just agony it's so slow and cumbersome.

thelonelygamer

12. TheLonelyGamer United States 29 Nov 2009, 00:12 GMT

Wow! That game looks really sucky, I knew this game was gonna be a stinker. What is Nintendo thinking with these weird third party titles that nobody heard of!?

sckkktttrrrr

13. SKTTR Germany 29 Nov 2009, 00:30 GMT

Shanghai II: Dragon's Eye is EU's 320th Virtual Console game.
And it's not a bad game. It's just a boring port. But the basic game and a few options are there. It's good. It's a classic and many people like it.
I'm not that impatient for this game as I already have a good version on DS. I wait for a better version, like the WiiWare version.

thomas_joseph

14. Thomas Joseph United States 29 Nov 2009, 01:53 GMT

A pity. It would be nice to have a good mahjong game for the Wii here in NA.

mach_x

15. Mach-X Canada 29 Nov 2009, 02:24 GMT

really, there is no need for a re release of any 16 bit majhong game. simply go to www.kyodai.com and get the best mahjongg game ever done

adamant

16. Adamant Norway 29 Nov 2009, 03:51 GMT

@TheLonelyGamer: "This is a Shanghai game, and people like Shanghai", I would guess? I mean, did you even read the review? The problem isn't with the overall gameplay (it's Shangai with some extra modes with some twists to the gameplay, nothing more complicated than that. What were you expecting?), but the lousy attempt at translating the user interface from PC to console.
How could you "know it would be a stinker" when all you knew was "it's a Shanghai game I haven't heard of before"?

linktothefuture

17. LinktotheFuture United States 29 Nov 2009, 04:36 GMT

I like the majhong on Clubhouse Games for the DS.

thelonelygamer

18. TheLonelyGamer United States 29 Nov 2009, 15:16 GMT

@Adamant: Mahjong isn't my cup of tea. I think this game was a pretty random VC pick IMO. As what Sean Aaron said, that the controls were sluggish, and believe me I HATE bad controls!

dsc

19. dsc Germany 29 Nov 2009, 16:22 GMT

Wait till next week (04.12.2009), then Mahjong is coming out for PAL WiiWare from the same makers of the Solitaire game.
solitaire-mahjong.com

swerd_murd

20. Swerd_Murd United States 29 Nov 2009, 19:06 GMT

it's hard to be less interested in a game than I am in this.

adamant

21. Adamant Norway 29 Nov 2009, 19:42 GMT

@TheLonelyGamer: I fail to see how your opinion on the genre has anything to do with your "knowledge" that the game would get a negative review.

radioshadow

22. RadioShadow United Kingdom 29 Nov 2009, 22:39 GMT

What a random release. Not the greatest Mega Drive game.

token_girl

23. Token Girl United States 30 Nov 2009, 05:44 GMT

I wish they could do a real 4 player mahjong game for WW. Instabuy!

sean_aaron

24. Sean Aaron United Kingdom 30 Nov 2009, 09:28 GMT

Well, they did in Japan. And it's everything you could hope for. I've still not finished all the boards yet!

badknux

25. 01 Dec 2009, 06:15 GMT

I've got mahjong on my computer, I'd never need to get this.

safarisuz

26. SafariSuz United States 04 Dec 2009, 04:43 GMT

|sf>You made two major errors in this review. First of all, one of the reasons why this game was called "Shanghai II" in the US is because Activision and Sega teamed up to release a game called "Shanghai" on Sega Master System (That version had a slower selection arrow, only the traditional layout, and a choice of one or two players.). Secondly, the Genesis version allowed players to use two different controllers, one of which was the Genesis mouse (While the Wii doesn't have a mouse, this version was one of the rare games to use the mouse, which was the main complaint raised in the review.).

While this version is inferior to the SNES version, I think this review was overly harsh. First, the review sounds as if the wide range of tile choices is a negative against the game, since it's not 'faithful' to just the original set of tiles. Secondly, you cite a Japanese Wii title as a major reason for criticizing this one. I don't know the Wii titles released in Europe, but the US has only seen two versions of MahJong/Shanghai: one bare-bones version contained on the Ultimate Board Game Collection and a one-player versions found on Solitaire & MahJong. Comparing it to the wonderful Sunsoft Gameboy Color title would be fair, but most people can't import Wii titles from overseas.

sean_aaron

27. Sean Aaron United Kingdom 06 Dec 2009, 01:28 GMT

Well Suz, the reference to the alternate tiles was actually to state how little relevance this game has to "mahjong" as it is so often erroneously referred to outside of Japan.

I'm glad for the information about the existence of a Genesis mouse and an SMS version of the game, however that doesn't change the fact that this is a poor port and not fun to play compared to pretty much any version of the game you can play in on any other platform.

I wouldn't suggest importing a Wii as much as just waiting for someone like, say, GameOn to release a version for WiiWare outside of Japan. This really isn't worth 800 points, sorry.

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