When Victory Run made its way to the Turbo Grafx-16 in late 1980s, it stood out among racing games for gameplay that dove deeper than the arcade action of Rad Racer and Out Run.
Victory Run involved a marathon that spanned the course of days. You raced through cycles of afternoon, dusk, twilight, etc. against a clock that you could extend by finishing courses quickly. As you raced, you had to navigate obstacles like oil slicks, heavy traffic, signage, uneven terrain and blind turns.








1. Baldasacoot
26 Feb 2007, 14:55 GMT
Avoid it!
It's basically a good game in its essence but the way you have to constantly upgrade car parts to stay in the race makes it near impossible to play properly. This wouldn't be so bad if the car didn't lose half its speed and monoeverability half way through a race because you touched the grass edges three times! Seriously - one or two slight racing mishaps and it's like the steering wheel has fallen off! I want my money back.
2. Sektor
04 Nov 2007, 12:41 GMT
I am tempted to get this, i rele need a good racer, i have f-zero tho, i cant be that bad...
3. StarSoldier1
11 Jan 2008, 18:37 GMT
I thought the damage system added a bit of depth to what would have been another Out Run clone.
4. Corbie
19 Aug 2008, 08:05 BST
The game has a strange draw to it, one that's difficult to put a finger on. It's not great, but it's a good racer from back in the 16-bit era.
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